Mar 25, 2009, 04:51 AM // 04:51
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#1
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Ascalonian Squire
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Taste of death vs Aura of Restoration
waste of time please remove thread.
Last edited by SS Necro; Mar 25, 2009 at 10:37 PM // 22:37..
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Mar 25, 2009, 05:25 AM // 05:25
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#2
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Neither, grab some energy management ,GOLE or SOLS are strong, that bar is going to have bad E problems, heros use Death Nove really well, so it may be worth grabbing that, and you shoudnt need 3 diferent minion summons (excluding Golem), either Fiend (not reccomended due to energy), Horror or Minions should be fine.
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Mar 25, 2009, 06:33 AM // 06:33
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#3
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Ascalonian Squire
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Funny my groups usually don't worry about energy. I run 12 SR, and my staff is +20 energy (unbuffed by titles I run 50 energy). I usually grab Eve as a henchie, she works as a second battery. As for my hero mm & minions, I made a staff like the nightbringer (2 x 1/2 casting time of DM spells 20%) and have the bloodstained insignia in his (whispers) boots (reduces casting time of spells that exploit corpses by 25%).
Excuse my lack of knowledge, what are GOLE and SOLS?
Last edited by SS Necro; Mar 25, 2009 at 06:38 AM // 06:38..
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Mar 25, 2009, 06:38 AM // 06:38
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#4
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by SS Necro
Funny my groups usually don't worry about energy. I run 12 SR, and my staff is +20 energy. I usually grab Eve as a henchie, she works as a second battery. As for my hero mm & minions, I made a staff like the nightbringer (2 x 1/2 casting time of DM spells 20%) and have the bloodstained insignia in his (whispers) boots (reduces casting time of spells that exploit corpses by 25%).
Excuse my lack of knowledge, what are GOLE and SOLS?
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[glyph of lesser energy] [signet of lost souls]
And to answer your original question...Taste of death...AoR on a necro makes absolutely no sense.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 25, 2009, 06:39 AM // 06:39
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#5
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Ewww, you don't need four different minions. Drop Shamblings, drop FG. Take OoU.
You don't need BloodRit either, especially with eve in the party.
Drop AoR for Masochism.
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Mar 25, 2009, 07:47 AM // 07:47
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#6
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Ascalonian Squire
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I think I should mention the reason I chose AOR was for the health regen, NOT energy. My hero mm does fine on energy. Sorry if I did not explain myself properly.
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Mar 25, 2009, 08:10 AM // 08:10
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#7
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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/E secondary on the hero MM makes no sense. Use /Mo or /Rt.
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Mar 25, 2009, 09:40 AM // 09:40
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#8
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Zookeeper
Join Date: Jul 2005
Location: Australian Discussion Posse HQ - Glorious leader
Guild: ҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#
Profession: N/E
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Self-heals are unnecessary in a team build.
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Mar 25, 2009, 10:01 AM // 10:01
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#9
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Desert Nomad
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Quote:
Originally Posted by SS Necro
I think I should mention the reason I chose AOR was for the health regen, NOT energy. My hero mm does fine on energy. Sorry if I did not explain myself properly.
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which is a fail. you should have plenty of minions to soak up the damage and you have Monks for a reason...
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Mar 25, 2009, 12:52 PM // 12:52
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#10
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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[glyph of lesser energy] is a bad choice for two reasons: necros generally get plenty of energy from soul reaping... and heroes are terrible at using the glyph efficiently.
Now, regarding your MM hero health: The very best skill (in my opinion) for every minion master to carry for defense is [dark bond]. It is cheap to cast, doesn't really require points in blood magic, and deflects 75% of the damage. That is crazy good!
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Mar 25, 2009, 01:12 PM // 13:12
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#11
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Krytan Explorer
Join Date: Mar 2009
Location: Pawn!
Guild: Who Are You [wAu]
Profession: W/Mo
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4 minions is a fail
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Mar 25, 2009, 05:16 PM // 17:16
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#12
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by SS Necro
I think I should mention the reason I chose AOR was for the health regen, NOT energy. My hero mm does fine on energy. Sorry if I did not explain myself properly.
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You have a battery and somehow can't use any form of direct healing IE: [[dwaynas kiss] [[ethereal light] [[word of healing] on a bar in the party?
Also assuming a base health of 500,10 minions and using [blood of the master]
5% sacrifice +10x2% =25% or a quarter of your total health
So: 500/100=5 x25= 125HP per cast.
Now you would have just lost 125 HP and with [[aura of restoration] reduced that to 115 because all you will get back at 0spec Energy storage is cost x2.
AoR does not work on that bar.
Quote:
Originally Posted by Carinae Dragonblood
Ewww, you don't need four different minions. Drop Shamblings, drop FG. Take OoU.
You don't need BloodRit either, especially with eve in the party.
Drop AoR for Masochism.
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Pay attention to this
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 25, 2009, 07:51 PM // 19:51
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#13
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Ascalonian Squire
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I appreciate all the info, but I do fine and have completed all campaigns, how can my bars be so terrible? I have hero/hench'd all the missions except perhaps 3 in the entire game. (New to forums, but I've played GW for going on 4 years. as a Wamo, new to necro).
But to be fair I'll try the ideas and see how things go.
Now, the minions I chose have a purpose, they reduce heal my mm (vampiric), they replicate at death(shambling horror) and can attack ranged, and act as a shield for me (bone fiend). Others are either too wimpy, or wander and grab unwanted agro. My h/mm res's them fast and is usually the last one standing. If we goof and wipe. Flesh golems are ok, I normally run a curse in that slot. Life transfer or reapers mark are my favs. I tend to use my hero's as skill carriers and have their bars open and trigger skills as needed. AOR heals when no minions exist. Last night I fought the boss devourer (HM) outside doomlore and went in to quick (tired) he blasted all but myself and the mm, which was able to stay healed as he res'd minions and we beat him with no healer. How can aor be so worthless?
Any way not trying to be defensive, I mainly wanted input on aor vs tod. Thankie!
Last edited by SS Necro; Mar 25, 2009 at 08:21 PM // 20:21..
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Mar 25, 2009, 08:25 PM // 20:25
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#14
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Krytan Explorer
Join Date: Jan 2006
Guild: Trinity of the Ascended [ToA]
Profession: N/
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Just because the bar works doesnt mean its good. This is PvE i could run no skills on my bar or my heros and still get through the mission just fine.
I understand that you are attached to your builds. However, using your example above you say that your build and MM's build are good because after a near party wipe your MM ressed the whole team and you beat the Boss...
Now with a better team build (better MM build and such) you would have had no trouble at beating the boss at all. Therefore elimitating that struggle of a fight. Also being the last one standing does NOT equal a good build.
Also, i wouldnt use 4 minions either. take only two such as vamperic and fiends and then sub in two other more beneficial skills in for the two freed up slots you now have.
Last edited by Osi Ri S; Mar 25, 2009 at 08:27 PM // 20:27..
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Mar 25, 2009, 08:27 PM // 20:27
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#15
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by SS Necro
I appreciate all the info, but I do fine and have completed all campaigns, how can my bars be so terrible? I have hero/hench'd all the missions except perhaps 3 in the entire game. (New to forums, but I've played GW for going on 4 years. as a Wamo, new to necro).
But to be fair I'll try the ideas and see how things go.
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I lol'd at the wamo and completing the campaigns doesn't automatically mean your bars are good.It's PvE almost anything works.Good,efficient and synergising are totally different arguments,your build falls into none of the latter 3.
Quote:
Now, the minions I chose have a purpose, they reduce heal my mm (vampiric), they replicate at death(shambling horror) and can attack ranged, and act as a shield for me (bone fiend). Others are either too wimpy, or wander and grab unwanted agro (read the wiki if you doubt me). My h/mm res's them fast and is usually the last one standing. If we goof and wipe. Flesh golems are a waste most time, I normally run a curse in that slot. Life transfer or reapers mark are my favs. I tend to use my hero's as skill carriers and have their bars open and trigger skills as needed. AOR heals when no minions exist. Last night I fought the boss devourer (HM) outside doomlore and went in to quick (tired) he blasted all but me and the mm, which was able to stay healed as he res'd minions and we beat him with no healer. How can aor be so worthless?
Any way not trying to be defensive, I mainly wanted input on aor vs tod. Thankie!
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You gave the answer yourself.... [[animate vampiric horror] heals the master.
Why does your mm need healing when he has no minions? You're missing the entire point we're trying to make. AoR @ 0 ES offers absolutely no benefit to the bar(re-read my post).The fact that AoR is an elementalist primary attribute skill that you cant points pool into should be enough to make you really think about how well it does..I can tell you,it's really not as great as you seem to think but if you don't want to listen that's your problem
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Mar 25, 2009, 10:35 PM // 22:35
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#16
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Ascalonian Squire
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A mm is open when you attack a mob and he has no minions. He is basically a bystander. If he takes damage and can only stand there or default attack, what good is he? I'm done. I don't want to argue. I really thought this board was a good pace for info, but I'm back to the wiki.
Laters yall, mods feel free to lock this.
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Mar 25, 2009, 10:38 PM // 22:38
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#17
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by SS Necro
A mm is open when you attack a mob and he has no minions. He is basically a bystander. If he takes damage and can only stand there or default attack, what good is he? I'm done. I don't want to argue. I really thought this board was a good pace for info, but I'm back to the wiki.
Laters yall, mods feel free to lock this.
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Learn to kill faster and bring monks..
Locked @ request
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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